To close out my college career, I had one last project, one which I got to choose the subject matter of. So I decided to model Kan Liu's character Lucia ( https://www.artstation.com/artwork/6aOaaW ). This is the second full character that I've sculpted, and in the process of working on this I have learned a vast amount. Those things include;
-Making and simulating clothing using Marvelous Designer, as well as the workflow of going from a high poly to low poly model
-High poly modeling in ZBrush to retopo'ing in Maya
-Hard surface modeling within ZBrush
-Noisemaker surface details in ZBrush
This was a very involved project, but I think the outcome was well worth the effort. I look forward to using what I've learned to improve further projects I work on.